Ordinarily responsible adults pre-ordered “Call Of Duty : Black Ops,” called in sick and stayed awake into the wee hours fighting against Soviet forces and Cold War era Cubans. Those lucky enough to get their hands on the game before it sold out in stores contributed to the $360 million
Activision Blizzard, Inc., made in sales during the first 24 hours alone. But everyone isn’t celebrating their success, namely Fidel Castro himself. After Cuban officials learned that “Black Ops” features a simulated war campaign centered around assassinating Fidel Castro, the country released a statement that did more than hint at their disapproval.
And it seems that Castro isn’t the only one up in arms about violent video games. In a hearing last week, the US Supreme Court considered passing a new law in California that would prevent kids from buying games like “Black Ops.” This isn’t the first time the video game industry has had to defend products perceived to promote violence, and it certainly won’t be the last. With video game developers releasing some of the largest entertainment blockbusters in recent history, there is no end in sight for the “Call Of Duty” series.
Nevertheless, players from the United Kingdom and United States were able to make up their own minds, shelling out $60 for Xbox 360, PC and PlayStation 3 compatible copies. Game players are able to shoot, run and stab their way out of tight simulated situations captured in mind glowing graphics. “Call Of Duty” started out as a single player shooter, but the introduction of online gaming led it to the development of its current winning multi-player platform.